1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | { "scenes" : [ { "nodes" : [ 0 ] } ], "nodes" : [ { "mesh" : 0 } ], "meshes" : [ { "primitives" : [ { "attributes" : { "POSITION" : 1 }, "indices" : 0 } ] } ], "buffers" : [ { "uri" : "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=", "byteLength" : 44 } ], "bufferViews" : [ { "buffer" : 0, "byteOffset" : 0, "byteLength" : 6, "target" : 34963 }, { "buffer" : 0, "byteOffset" : 8, "byteLength" : 36, "target" : 34962 } ], "accessors" : [ { "bufferView" : 0, "byteOffset" : 0, "componentType" : 5123, "count" : 3, "type" : "SCALAR", "max" : [ 2 ], "min" : [ 0 ] }, { "bufferView" : 1, "byteOffset" : 0, "componentType" : 5126, "count" : 3, "type" : "VEC3", "max" : [ 1.0, 1.0, 0.0 ], "min" : [ 0.0, 0.0, 0.0 ] } ], "asset" : { "version" : "2.0" } } | cs |
장면과 노드의 구조
1 2 3 4 5 6 7 8 9 10 11 | "scenes" : [ { "nodes" : [ 0 ] } ], "nodes" : [ { "mesh" : 0 } ], | cs |
메쉬
1 2 3 4 5 6 7 8 9 10 | "meshes" : [ { "primitives" : [ { "attributes" : { "POSITION" : 1 }, "indices" : 0 } ] } ], | cs |
buffer, bufferView, accessor 의 개념
1 2 3 4 5 6 | "buffers" : [ { "uri" : "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=", "byteLength" : 44 } ], | cs |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | "bufferViews" : [ { "buffer" : 0, "byteOffset" : 0, "byteLength" : 6, "target" : 34963 }, { "buffer" : 0, "byteOffset" : 8, "byteLength" : 36, "target" : 34962 } ], | cs |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | "accessors" : [ { "bufferView" : 0, "byteOffset" : 0, "componentType" : 5123, "count" : 3, "type" : "SCALAR", "max" : [ 2 ], "min" : [ 0 ] }, { "bufferView" : 1, "byteOffset" : 0, "componentType" : 5126, "count" : 3, "type" : "VEC3", "max" : [ 1.0, 1.0, 0.0 ], "min" : [ 0.0, 0.0, 0.0 ] } ], | cs |
1 2 3 4 5 6 7 8 9 10 | "meshes" : [ { "primitives" : [ { "attributes" : { "POSITION" : 1 }, "indices" : 0 } ] } ], | cs |
1 2 3 | "asset" : { "version" : "2.0" } | cs |
glTF - Buffers, BufferViews (0) | 2018.11.20 |
---|---|
glTF - 장면과 노드 (Scenes and Nodes) (0) | 2018.11.19 |
glTF - 기본 구조 (Basic Gltf Structure) (0) | 2018.11.19 |
glTF - GL 전송 형식 (GL Transmission Format) (0) | 2018.11.19 |
OS/2 BMP(BITMAP) (0) | 2018.09.04 |
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